Skip to main content
Skip to main navigation menu
Skip to site footer
Open Menu
Current
Archives
About
Identidad editorial
Equipo editorial
Cobertura temática
Periodicidad
Privacy Statement
Editorial Management
Estadísticas
Contact
Políticas Editoriales
Ética de publicación
Exigencia de originalidad
Revisión por pares
Antiplagio
Licencia y Acceso abierto
Derechos de autor
Protocolos de interoperabilidad
Preservación digital
Cargos por publicación
Submissions
Normas de presentación
Directrices para autores
Directrices para revisores
Envíos en línea
Announcements
Search
Register
Login
Home
/
Archives
/
Vol. 1 No. 2 (2023): JULIO - DICIEMBRE
Vol. 1 No. 2 (2023): JULIO - DICIEMBRE
DOI:
https://doi.org/10.70171/84twcf13
Published:
2023-07-05
Artículos originales
Adaptation to University Life in First-Semester Students from Rural Environments
Ruth María Giler-Zambrano (Author)
1
PDF (Spanish)
HTML (Spanish)
DOI:
https://doi.org/10.70171/qkqs2r23
Occupational and Psychosocial Risk Factors in Pharmacy Assistants
Angela Elizabeth Barandica-Macías (Author)
12
PDF (Spanish)
HTML (Spanish)
DOI:
https://doi.org/10.70171/5ptrdp08
Phytohormones and Indigenous Efficient Microorganisms in the Physiological Quality of Bell Pepper (Capsicum annuum) Seeds
María Cristina Martínez-Sotelo (Author)
28
PDF (Spanish)
HTML (Spanish)
DOI:
https://doi.org/10.70171/byzx6a68
Make a Submission
Make a Submission
Templates
Plantilla de manuscritos
Requisitos
Árbitros sugeridos
Language
English
Español
Browse
Categories
Ciencias Sociales y Humanidades
Ciencias Agrarias
Ciencias Económicas y Empresariales
Ciencias Administrativas y Contables
Ciencias de la Salud
Information
For Readers
For Authors
For Librarians
Afiliación Institucional
Records
Idexaciones
Identificadores
Preservación digital
Herramientas
The most read in the last month
Use of Cell Phones During Study Hours and Academic Performance
93
Gamification as a Strategy to Strengthen School Coexistence in Basic Education
30
Improvement of Reading Comprehension Through Gamification Strategies in Digital Educational Environments
28
Gamification as a Didactic Strategy for Strengthening the Teaching–Learning Process in Technical High School Informatics Education
24
Effects of Gamification on the Cognitive Development of Preschool-Age Children
21
Social media
Facebook
Instagram
Twitter
WhatsApp
Visitantes