Gamification as a Strategy to Strengthen School Coexistence in Basic Education
DOI:
https://doi.org/10.70171/gehyak27Keywords:
school climate, socio-emotional dynamics, classroom gamificationAbstract
Justification: School coexistence faces challenges that affect the classroom climate and educational cooperation, requiring pedagogical strategies to strengthen it. Objective: This study aimed to implement gamification as a pedagogical strategy to promote harmonious school coexistence among primary education students. Methodology: A mixed-methods approach integrating quantitative and qualitative data was employed within an action-research design. The population consisted of 1,246 primary education students, and an intentional sample of 30 sixth-grade students was selected. The study was conducted in four phases: initial diagnosis, gamified intervention, and evaluation of results. Data collection instruments included direct observation, structured surveys, semi-structured interviews, focus groups, and a field journal. Results: The initial diagnosis showed that while students recognized the importance of respect and a harmonious environment, they perceived coexistence as only moderate and faced limitations in conflict management. Following the gamified intervention, significant increases were observed in participation, cooperation, empathy, and emotional self-regulation, alongside the consolidation of respect agreements and more positive interactions in the classroom. Conclusion: Gamification proved to be an effective strategy for improving school coexistence, fostering a more harmonious and cooperative environment among primary education students.
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Arufe-Giráldez, V., Sanmiguel-Rodríguez, A., Ramos-Álvarez, O., & Navarro-Patón, R. (2022). Gamification in physical education: A systematic review. Education Sciences, 12(8), 540. https://doi.org/10.3390/educsci12080540
Bakhanova, E., Garcia, J. A., Raffe, W. L., & Voinov, A. (2023). Gamification framework for participatory modeling: A proposal. Group Decision and Negotiation, 32(5), 1167-1182.
Carcelén-Fraile, M. D. C. (2025). Active Gamification in the Emotional Well-Being and Social Skills of Primary Education Students. Education Sciences, 15(2), 212. https://doi.org/10.3390/educsci15020212
Cerda, G., Pérez, C., Elipe, P., Casas, J. A., & Del Rey, R. (2019). School coexistence and its relationship with academic performance among primary education students. Revista de Psicodidáctica (English ed.), 24(1), 46-52. https://doi.org/10.1016/j.psicoe.2018.06.001
Christopoulos, A., & Mystakidis, S. (2023). Gamification in education. Encyclopedia, 3(4), 1223-1243. https://doi.org/10.3390/encyclopedia3040089
Diaz-Vargas, C., Tapia-Figueroa, A., Valdebenito-Villalobos, J., Gutiérrez-Echavarria, M. A., Acuña-Zuñiga, C. C., Parra, J., ... & Cigarroa, I. (2023). Academic performance according to school coexistence indices in students from public schools in the south of Chile. Behavioral Sciences, 13(2), 154. https://doi.org/10.3390/bs13020154
González-Calvo, G., Hortigüela-Alcalá, D., Hernando-Garijo, A., & Pérez-Pueyo, Á. (2019). The coexistence plan at a secondary school: Analysis based on the voices of students and teachers. The Qualitative Report, 24(3), 572-585.
Li, X., Xia, Q., Chu, S. K. W., & Yang, Y. (2022). Using gamification to facilitate students’ self-regulation in e-learning: A case study on students’ L2 English learning. Sustainability, 14(12), 7008. https://doi.org/10.3390/su14127008
Perez-Aranda, J., Medina-Claros, S., & Urrestarazu-Capellán, R. (2024). Effects of a collaborative and gamified online learning methodology on class and test emotions. Education and Information Technologies, 29(2), 1823-1855. https://doi.org/10.1007/s10639-023-11879-2
Richards, M. B., Becker, K. L., & Stollings-Holder, J. (2024). Escaping generational conflict: using gamification to examine intergenerational communication & problem-solving. Review of Managerial Science, 18(6), 1597-1616. https://doi.org/10.1007/s11846-023-00669-2
Ricoy, M. C., Sánchez-Martínez, C., Sáez-López, J. M., & Quicios García, M. D. P. (2025). Gamification in primary education. Technology, Pedagogy and Education, 1-21. https://doi.org/10.1080/1475939X.2025.2562354
Rivera, E. S., & Garden, C. L. P. (2021). Gamification for student engagement: a framework. Journal of further and higher education, 45(7), 999-1012. https://doi.org/10.1080/0309877X.2021.1875201
Robson, K., Plangger, K., Kietzmann, J. H., McCarthy, I., & Pitt, L. (2015). Is it all a game? Understanding the principles of gamification. Business horizons, 58(4), 411-420. https://doi.org/10.1016/j.bushor.2015.03.006
Sánchez Vera, F., Martínez Guirao, J. E., Tellez Infantes, A., & Antón Hurtado, F. (2021). Conflicts and sustainability of coexistence in secondary education: An ethnographic study in spain. Sustainability, 13(21), 11888. https://doi.org/10.3390/su132111888
Vesa, M., & Harviainen, J. T. (2019). Gamification: Concepts, consequences, and critiques. Journal of Management Inquiry, 28(2), 128-130. https://doi.org/10.1177/1056492618790911
Arufe-Giráldez, V., Sanmiguel-Rodríguez, A., Ramos-Álvarez, O., & Navarro-Patón, R. (2022). Gamification in physical education: A systematic review. Education Sciences, 12(8), 540. https://doi.org/10.3390/educsci12080540
Bakhanova, E., Garcia, J. A., Raffe, W. L., & Voinov, A. (2023). Gamification framework for participatory modeling: A proposal. Group Decision and Negotiation, 32(5), 1167-1182.
Carcelén-Fraile, M. D. C. (2025). Active Gamification in the Emotional Well-Being and Social Skills of Primary Education Students. Education Sciences, 15(2), 212. https://doi.org/10.3390/educsci15020212
Cerda, G., Pérez, C., Elipe, P., Casas, J. A., & Del Rey, R. (2019). School coexistence and its relationship with academic performance among primary education students. Revista de Psicodidáctica (English ed.), 24(1), 46-52. https://doi.org/10.1016/j.psicoe.2018.06.001
Christopoulos, A., & Mystakidis, S. (2023). Gamification in education. Encyclopedia, 3(4), 1223-1243. https://doi.org/10.3390/encyclopedia3040089
Diaz-Vargas, C., Tapia-Figueroa, A., Valdebenito-Villalobos, J., Gutiérrez-Echavarria, M. A., Acuña-Zuñiga, C. C., Parra, J., ... & Cigarroa, I. (2023). Academic performance according to school coexistence indices in students from public schools in the south of Chile. Behavioral Sciences, 13(2), 154. https://doi.org/10.3390/bs13020154
González-Calvo, G., Hortigüela-Alcalá, D., Hernando-Garijo, A., & Pérez-Pueyo, Á. (2019). The coexistence plan at a secondary school: Analysis based on the voices of students and teachers. The Qualitative Report, 24(3), 572-585.
Li, X., Xia, Q., Chu, S. K. W., & Yang, Y. (2022). Using gamification to facilitate students’ self-regulation in e-learning: A case study on students’ L2 English learning. Sustainability, 14(12), 7008. https://doi.org/10.3390/su14127008
Perez-Aranda, J., Medina-Claros, S., & Urrestarazu-Capellán, R. (2024). Effects of a collaborative and gamified online learning methodology on class and test emotions. Education and Information Technologies, 29(2), 1823-1855. https://doi.org/10.1007/s10639-023-11879-2
Richards, M. B., Becker, K. L., & Stollings-Holder, J. (2024). Escaping generational conflict: using gamification to examine intergenerational communication & problem-solving. Review of Managerial Science, 18(6), 1597-1616. https://doi.org/10.1007/s11846-023-00669-2
Ricoy, M. C., Sánchez-Martínez, C., Sáez-López, J. M., & Quicios García, M. D. P. (2025). Gamification in primary education. Technology, Pedagogy and Education, 1-21. https://doi.org/10.1080/1475939X.2025.2562354
Rivera, E. S., & Garden, C. L. P. (2021). Gamification for student engagement: a framework. Journal of further and higher education, 45(7), 999-1012. https://doi.org/10.1080/0309877X.2021.1875201
Robson, K., Plangger, K., Kietzmann, J. H., McCarthy, I., & Pitt, L. (2015). Is it all a game? Understanding the principles of gamification. Business horizons, 58(4), 411-420. https://doi.org/10.1016/j.bushor.2015.03.006
Sánchez Vera, F., Martínez Guirao, J. E., Tellez Infantes, A., & Antón Hurtado, F. (2021). Conflicts and sustainability of coexistence in secondary education: An ethnographic study in spain. Sustainability, 13(21), 11888. https://doi.org/10.3390/su132111888
Vesa, M., & Harviainen, J. T. (2019). Gamification: Concepts, consequences, and critiques. Journal of Management Inquiry, 28(2), 128-130. https://doi.org/10.1177/1056492618790911
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